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Figure Skating Spins
Name Description Position Demo
Two Foot Spin This is the first figure skating spin that skaters learn.
Upright
 
Upright Spin A spin position with fully extended or almost extended. (a slight bend of the knee is allowed) skating leg which is not a camel position.
Upright
demo
Sit Spin Skater is spinning in a sit position with the buttocks not higher than the knee of the skating leg. The upper part of the skating leg should be parallel to the ice.
Sit

demo demo

Camel Spin A spin where the skater's upper body and free leg are horizontal or parallel to the ice..
Camel
demo
Layback Spin A layback spin is an upright spin where the skater leans "lays" back or to the side. There are different variations and features.
Upright
demo
Bielman Spin A Bielman spin is a difficult variation of an upright spin where the skater grasps their foot and pulls it above their head.
Upright
demo
Doughnut Spin A Doughnut spin is a variation of a camel spin where the skater grabs their skate from behind, Looking down on the skater the leg and torso form a circle or doughnut
Camel
demo
 
Increasing levels in Figure Skating Spins
Spin Combination The number of revolutions in intermediate positions is counted in the total number of revolutions; intermediate positions can be considered as difficult variations in accordance with the definition of such positions, but going to one of these positions is not considered as a change of position which can only be from one basic position to another basic position.
Any
demo demo
Flying Spin

In case of an obvious “step over” (instead of a jump) Level can not be more than 1; in a flying sit spin “landing on the same foot as take off or changing foot on landing” is counted as a Level feature only when the sit position is attained in the air.

In case the regular Flying Camel or an obvious “step over” (instead of a jump) is performed, this entrance cannot be considered as a Level feature.

Any
demo
Change of Edge Spinning on both edges in order to be counted as a feature for a Level requires at least 2 full rev. on one edge followed by at least 2 full rev. on another edge in the same basic position (sit, camel, upright). A change of edge within an intermediate spinning position does not count for a feature. In any spin a change of edge may count only once as a Level feature.
Any
 
Spinning in
Both Directions
Execution of spins in both directions (clockwise and counter clockwise) that immediately follow each other will be rewarded by counting this as an additional feature in all Levels. A minimum of 3 revolutions in each direction is required. A Spin executed in both directions (clockwise and counter clockwise) as above is considered as one Spin.
Any
 
 
Spin Quality and Grade of Execution
Center If the spinning centers (before and after the change of foot) are too far apart and the criteria of “two spins” is fulfilled (there is a curve of exit after the first part and the curve of entry into the second part), the second part of the spin (after the change of foot) will be ignored and the Spin will receive no Level.
Grade of Execution 1. Good control throughout (entry, rotation, change of foot, conclusion/exit)
2. Good speed or acceleration during spin
3. Balanced rotations (on different feet / in different positions or variations)
4. Clearly more than required number of revolutions
5. Superior position(s) (including air position in flying spins)
6. Creativity and originality
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