Figure Skating Jumps
Figure Skating Waltz Jump
Figure Skating Loop Jump
Figure Skating Salchow Jump
Figure Skating Axel Jump
Figure Skating Toe Loop Jump
Figure Skating Flip Jump
Figure Skating Lutz Jump
Figure Skating Split Jump
Figure Skating Stag Jump
Figure Skating Jumps in Competition
Figure Skating Jumps in Competition

The ISU Judging System is the scoring system was designed and implemented by the International Skating Union (ISU), the ruling body of the sport. This system of scoring is used in all qualifying national and international competitions sanctioned by the ISU, including the Winter Olympic Games.

This page gives an overview of how jumps are scored in the ISU Judging System.

Scale of Values for Figure Skating Jumps

Each jump has a base value to which a GOE value is added to or subtracted from. In some cases the GOE value is actually higher than the base value. Based on the you may be better off planing a jump that you can perform at a high GOE rather than trying one with a high base value that you do not perform well. Also there are severe penalties for cheated jumps. How the judges eveluate the grade of execution for figure skating jumps is explained below.

Jumps and Throw Jumps may, in execution, be lacking intended rotation on the landing
and/or take-off. The elements with lacking rotation will be defined as "Under-rotated" or
"Downgraded" and treated as follows.

  • A Jump/Throw with accepted rotation has "missing rotation of ¼ revolution or less".
  • This element will receive full Base Value with GOE at the discretion of every Judge.
  • A Jump/Throw will be considered as "Under-rotated" if it has "missing rotation of more
    than ¼, but less than ½ revolutions".

An under-rotated jump/throw will be indicated by the Technical Panel to the Judges
and in the protocols with a "<" symbol after the element code.

  • A jump or throw identified as under-rotated will receive a reduced base value - 70% of the base value of the intended jump/throw rounded to one decimal place. (i.e., if the base value of a jump is 6.0, then the value of the under-rotated jump is 4.2).
  • The GOE values applied to the under-rotated jump or throw will be the same as for the intended jump or throw.
A Jump/Throw will be considered as "Downgraded" if it has "missing rotation of ½
revolutions or more".
  • A downgraded jump/throw will be indicated by the Technical Panel to the Judges and in the protocols with a "<<" symbol after the element code.
  • A jump or throw identified as downgraded will be evaluated using the scale of values (SOV chart) for the element of one rotation less (i.e., a downgraded triple will be evaluated with the scale of values for the corresponding double).
  • Both under-rotated and downgraded jumps will count as the intended jump in the application of Well Balanced Program regulations.
  • Twist Lifts with lacking intended rotation on the landing can also be downgraded if they
    have "missing rotation of ½ revolutions or more".
Name Abbreviation +3 +2 +1 Base -1 -2 -3
Toeloop 1T 1.0 0.6 0.3 0.4 -0.1 -0.2 -0.3
Salchow 1S 1.0 0.6 0.3 0.4 -0.1 -0.2 -0.3
Loop 1Lo 1.0 0.6 0.3 0.5 -0.1 -0.2 -0.3
Flip 1F 1.0 0.6 0.3 0.5 -0.1 -0.2 -0.3
Lutz 1Lz 1.0 0.6 0.3 0.6 -0.1 -0.2 -0.3
Axel 1A 1.5 1.0 0.5 0.8 -0.2 -0.4 -0.5
Name Abbreviation +3 +2 +1 Base -1 -2 -3
Toeloop 2T 0.6 0.4 0.2 1.4 -0.2 -0.4 -0.6
Salchow 2S 0.6 0.4 0.2 1.4 -0.2 -0.4 -0.6
Loop 2Lo 0.6 0.4 0.2 1.8 -0.2 -0.4 -0.6
Flip 2F 0.6 0.4 0.2 1.8 -0.2 -0.4 -0.6
Lutz 2Lz 0.6 0.4 0.2 2.1 -0.2 -0.4 -0.6
Axel 2A 1.5 1.0 0.5 3.3 -0.8 -1.0 -1.5
Name Abbreviation +3 +2 +1 Base -1 -2 -3
Toeloop 3T 2.1 1.4 0.7 4.1 -0.7 -1.4 -2.1
Salchow 3S 2.1 1.4 0.7 4.2 -0.7 -1.4 -2.1
Loop 3Lo 2.1 1.4 0.7 5.1 -0.7 -1.4 -2.1
Flip 3F 2.1 1.4 0.7 5.3 -0.7 -1.4 -2.1
Lutz 3Lz 2.1 1.4 0.7 6.0 -0.7 -1.4 -2.1
Axel 3A 3 2 1 8.5 -1.4 -2.0 -3.0
Name Abbreviation +3 +2 +1 Base -1 -2 -3
Toeloop 4T 3 2 1 10.3 -1.6 -3.2 -4.8
Salchow 4S 3 2 1 10.5 -1.6 -3.2 -4.8
Loop 4Lo 3 2 1 10.8 -1.6 -3.2 -4.8
Flip 4F 3 2 1 11.3 -1.6 -3.2 -4.8
Lutz 4Lz 3 2 1 11.8 -1.6 -3.2 -4.8
Axel 4A 3 2 1 13.3 -1.6 -3.2 -4.8
Grade of Execution (GOE)
When performing a spin in competition you can improve you score by achieving a higher grade of execution GOE. You can receive +1, +2, or +3 based on the number of bullets you achieve below.

1. Unexpected / creative / difficult entry
2. Clear recognizable steps/free skating movements immediately preceding element
3. Varied position in the air / delay in rotation
4. Great height and/or distance
5. Superior extension on landing / creative exit
6. Superior flow in and out (and in-between in jump combinations / sequences)
Errors for which final GOE must be negative Reduction/Other
SP: One or more rev. less than required GOE -3
SP: Combo consisting of one jump only GOE -3
SP: No required steps/movements preceding jump  -3
SP: Break between required steps/movements & jump/only one step/movement preceding jump -1 to -2
Fall -3
Starting or landing on two feet in a jump  -2
Stepping out of landing in a jump  -2
Touch down with both hands in a jump  -2
2 three turns in between (jump combo)  -2
Starting from wrong edge in F/Lz -2 to -3
Errors for which final GOE is not restricted Reduction/Other
Poor speed, height, distance, air position  -1 to -2
Under rotated  -1 to -3
Poor take-off  -1 to -2
Loss of flow/rhythm between jumps (combo/seq.)  -1 to -2
Weak landing (bad pos./wrong edge/scratching etc)  -1 to -2
Long preparation  -1 to -2
Touch down with one hand or free foot  -1
Unclear edge at take-off in F/Lz (sign “!”)  -1 to -2

  Q: How are cheated jumps handled in the new system? (From USFS FAQ)
A: Under the IJS, jumps that are cheated receive a real penalty in the number of points they are worth. There is no way to overlook cheated jumps under the IJS. Remember that all phases of a jump are evaluated in the new system: preparation, take-off, air position/rotation and landing, so a cheated landing is only part of the process to assign a score for the element. It is a very important part, however, if the skater cannot adequately rotate the jump.

Cheated jumps are marked down by the judges in their grade of execution (GOE) mark. That is the mark given by the judge for the technical elements in a skater's program. Each element receives a GOE mark from the judge. The GOE mark ranges from -3 to +3. The high and the low GOE are dropped and the average of the remaining GOE marks from the judges will constitute the GOE for that particular element. This is called the "trimmed mean."

At the same time, a specialized official, the technical specialist, identifies each element as the skater skates. The technical specialist "calls" the element and this determines how many points the element will receive based upon the degree of difficulty of the element. This is referred to as the "base value" for the element. (The base values for the elements are listed in a Scale of Values, along with the numerical value for the judges' GOE marks. The numerical value for the judges' GOE is added or subtracted from the element's "base value" to determine the score for that particular element. Sounds complicated, but thanks to a computerized calculation program, this works smoothly and quickly inside the calculation computer.

Here's where the real penalty for a cheated jump may come in: If the technical specialist determines that the jump is cheated more than one-quarter of a turn, the jump itself is "downgraded." (In events using video replay, the technical specialist will be able to examine the landing with super slow motion instant replay.) For example, if the skater tries a triple Salchow and cheats it more than one-quarter turn, the jump will be "called" a downgraded triple Salchow by the technical specialist and will receive base value points for a double Salchow rather than a triple. This is only fair. A skater who is that short on the rotation is not really close to executing the triple. The base value for a triple Salchow is 4.5; the base value for a double Salchow is 1.3. So this big cheat will cost the skater 3.2 points! The judges mark how well the jump was executed, and of course, a cheated jump will not be scored as well by the judges as a clean jump. The skater loses more points there.

The skater and his or her coach will have to decide whether to chance a "downgrade" if the skater is not quite consistent on the rotation of a particular jump. That is where the new system really relies on you to develop a program that you think can achieve the most points based upon your ability. If the skater does a lovely double Salchow, the GOE may be in positive numbers and actually outpoint a cheated, downgraded triple Salchow attempt.

Jumps may also be cheated on take-off, as well as on landing. Three types of jumps are presently evaluated by the technical panel for cheats on the takeoff. A toe loop cheated on takeoff is evaluated to see the impact of the cheat on its rotation. If it is determined to be a "toe Axel", the toe loop will be downgraded. Starting in the 2007-2008 season, the takeoffs for the flip and the Lutz will also be closely scrutinized by the technical panel. If the edge is "significantly" changed before takeoff, the jump will be called as the skater intends it, but an alert is sent to the judges that the edge is significantly incorrect; the judges will then be obliged to deduct points in their GOE mark.

Bottom line: skaters will be penalized for cheated jumps. Landing and takeoff edges must be as clean as possible or skaters risk severe loss of points for the element.

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Scoring Figure Skating Jumps in IJS
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